fistycuffs
Generals Moderator
Fellow of the Studentia
Posts: 847
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Post by fistycuffs on Nov 17, 2006 21:55:24 GMT
5 at SAMUEL PARK!!!! REPEAT 5 ZEDS AT SAMUEL PARK!!!!1!
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Post by janeway on Nov 18, 2006 1:12:29 GMT
down to 2 healthy, 1 at 30ap
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Post by janeway on Nov 18, 2006 4:38:00 GMT
took a nap and went back to finish off 1. Still 2 there
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fistycuffs
Generals Moderator
Fellow of the Studentia
Posts: 847
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Post by fistycuffs on Nov 18, 2006 16:43:27 GMT
crap. Is that a brain rot clinic?
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Post by janeway on Nov 19, 2006 13:59:26 GMT
(The way I interpret it) There is a tag there that advertises a brain rot clinic located many blocks from there @ 29,72. Earlier yesterday, someone (in JG, I think) broadcast a concern about that, and maybe a confusion? They announced that is was *not* a RP and that Z's should go elsewhere for brain rot. (this a rough rememberance...) I quit trying to takeout the Z's to see what should happen. The count of Z's there hasn't changed much in the past day, so I don't think it's a congregation. (Do Z with brain rot have to go to a NT for healing?)
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Post by Max Grivas on Nov 19, 2006 14:29:19 GMT
You can not revive a rotter in a park. Rotters may only be revived inside a powered necrtech facility. If it aint an NT, it aint a rotter clinic.
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fistycuffs
Generals Moderator
Fellow of the Studentia
Posts: 847
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Post by fistycuffs on Nov 19, 2006 16:56:57 GMT
Grand. Glad thats clear.
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Post by janeway on Nov 19, 2006 17:07:08 GMT
OK, cool.. when there's time i'll go back to work on Sam Park Z's. Right now I think an emergency is brewing at Evershed Auto park. Doors were wide open, 2 zed inside. I started working on 1 zed, then another joined and the 2 survivors were killed. I closed the doors and ran back to JG after a couple more shots. spoke in the 2 hospitals, but didn't want to go back alone against 3 active ones. laters!
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Post by rolotomasi on Nov 19, 2006 17:30:20 GMT
I went to Evershed and there were 3 there. I headshot the one Janeway started, dumped him, took another down to 20, and barricaded up to VS before having to leave due to very low AP. Someone go finish those last 2 off.
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Post by rolotomasi on Nov 19, 2006 17:32:02 GMT
Also, someone needs to re-tag Samuel Park. As long as that tag is there the issue will continue. Also, speak out loud that it is not a Revive Point and direct them to the cemetery or Munro Row.
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Post by janeway on Nov 19, 2006 18:11:19 GMT
went and got the last Zed at Evershed out just now. Will go change the tag at Samuel park.
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Post by janeway on Nov 19, 2006 18:19:29 GMT
no zeds at Samuel Park anymore!!? think something is happening? anyway, changed tag to "not a Revive Point" was 1 zed outside Adalbert at low AP that's now dead.
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Post by janeway on Nov 20, 2006 11:15:39 GMT
12, yes twelve!, zed in cemetery 1 block S of Monro, 1 zed at the RP Monro, 1 zed 1 block N of Monro. When I get stronger will go tag the 2 that aren't RPs and announce.
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Post by rolotomasi on Nov 20, 2006 14:47:51 GMT
The cemetery 1S of Munro fits the sacred Ground policy, and as such is a legitimate RP. As such it is okay for zeds to be there, but they will probably find it a longe rwait than @ Munro. Munro, 1 south of there, no diference, they both seem fine to me.
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Post by Max Grivas on Nov 20, 2006 20:13:54 GMT
IWe walked into someone already woring a revive point at munro and wavered over moving it one south. We decidided moving it would be confusing.
Anyway, I never shoot anyone in the cemetery but revive them only if there is no line at munro (personal preference only)
I like tagging the cemetery with a move and mrh msg
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