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Post by memysef on Sept 20, 2006 3:29:23 GMT
3 Zeds in Adalbert's. 1 took out generator(again). Is it time to send for re-inforcements from another survivor group??
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didgeri
Generals Moderator
Posts: 156
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Post by didgeri on Sept 20, 2006 3:48:06 GMT
Zeds in Paris Motel. Cades still up. Dumped 1 body.
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boris
Generals
Weapon of choice: Cricket Bat
Posts: 46
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Post by boris on Sept 20, 2006 13:35:03 GMT
Garde Drive and St. Egberts are now clear, heading back towards Adalbert.
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Post by Memyself on Sept 20, 2006 18:29:50 GMT
Adalbert Hosp. barricade was taken down from Very Strong to NONE and door are/were open. I closed them, but I have just 1 AP left...2 zombies in building. My character Rolo Tomasi is inside. I'm at full strength, but this could get messy.
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Post by Kell Lyons on Sept 21, 2006 21:40:15 GMT
Adalbert was breached again... doors were open with 3 zombies inside. I closed the doors, dumped a body or two, killed of one of them, and got a couple shots on the second before running out of AP.
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Post by memyself on Sept 22, 2006 2:15:02 GMT
I really should get an account here. I like Wykewood, I'll stick around awhile. Again Adalbert breached....3 zombies tag teamed me for 39 points of damage. I healed 30, another guy healed 10. A zed named Enigma 13 killed the generator. Brains Mmmgoodfood ( radio killer)was the ringleader and gestured at me right before the30+ points started. He just got offed though. Barricades went from VS+ to open doors twice. I closed the doors twice.
For the last week maybe a guy named Creapsly3 has been in Adalbert hospital, he level 10 scientist with ONLY 1 HUMAN SKILL...Necrotech Employment. Yet, he asks at least once a day, "Where is the Necrotech building?" HE IS 100% ZSPY through and through. Can someone PLEASE kill him and DUMP HIM OUTSIDE.... I would, but I have no combat skill beyond punch. I'm really sick of looking at him. He's had 2 XP for the four days at least, so he is making no attempt to humanize himself. Let's finish this already...
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didgeri
Generals Moderator
Posts: 156
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Post by didgeri on Sept 22, 2006 2:48:23 GMT
Adalbert cades currently at VS. 1 zed still standing inside.
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Post by rolotomasi on Sept 22, 2006 4:14:50 GMT
Okay, I'm here in ST. A's for the long haul. I'm stocked up to 8 FAKs. If any of you guys need healed (10 HP per FAK), just call, I'll keep a kit or 2 for you JG folk. I'm counting on healing on get my XPs, as I have no combat skill. No Diagnosis either, so let me know if you need. I'll patch ya'll up, save your APs for bashing Zed Heds and building barricades.
St. A's is up to heavy, normally I'd like to see VS/VS+, but with 6 Zeds up outside + 18 bodies Heavy is probably best.
Go humanity.
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Post by rolotomasi on Sept 22, 2006 5:00:53 GMT
>:(1 Motherhumper back in. 'Cades gone. Just closed doors again. What is the status of the rest of Wykewood? Is this horde focused on the hospitals, or is whole suburb under attack?
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Post by Kell Lyons on Sept 22, 2006 16:13:06 GMT
I've been popping in and out of Adalbert to check on the barricades and such. I can take a few whacks at any zombies with my trusty fire axe, but I've mainly been concentrating on healing anyone I see wounded and dumping bodies/closing doors/barricading when needed.
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Post by rolotomasi on Sept 22, 2006 16:58:25 GMT
Yeah, 'cades went down from VS to LIGHT in last hour our so, now I see it back up to VS. I have 7 FAKs left, but w/ generator down I had to spend 12 AP to get 1 of those.
I need 19 more XP to Free Running, though I'm considering geting Construction instead. If you guys abondon AGH, I'll grab FR for sure, if AGH is going to be defended I'll grab Construction. Let me know.
We survivors thank you all for your Ap expenditure in our defence. What's the word from rest of Wykewood?
Go humanity.
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didgeri
Generals Moderator
Posts: 156
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Post by didgeri on Sept 22, 2006 22:16:03 GMT
I'm not ready to give up on the Big A just yet. As I see it, two of JoGens missions in Wykewood are to provide healing and to help those new to the fight against the undead. Leaving a VS accesible hospital is not an easy task, but it is important to both of these goals. Access to FAK's is crucial for early leveling opportunities and for the continued survival of non-freerunning players. I say we keep fighting for it.
One bit of advise: don't sleep in Adalbert. As a general rule, sleeping in a resource building is bad news. If that resource building is the subject of frequent break-ins, even worse. Find a nearby building to spend the night in and only come back to Adalbert to restock FAK's, help with the defense, or to find healing from another and then return to a nearby hidey-hole to wait out the night.
Just remember, what fun is a zombie apocalypse game without the occasional break-in anyhow?
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johnsaki
Generals
And I willl try to like horses.
Posts: 155
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Post by johnsaki on Sept 25, 2006 23:20:04 GMT
Garde Drive School open. 1 zed inside, two survivors, one at 18 the other at 50.
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Post by rolotomasi on Sept 25, 2006 23:32:26 GMT
I just paid a quick visit to the school and healed Simon Pegg III w/3 kits. He's back to 48.
I couldn't see the zombie or the other guy because I had just enough APs to get back to Jos. Hosp. with 1 to spare for errors.
In hindsight, I stupidly forgot to close the door. Oops.
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Post by Simon Pegg lll on Sept 27, 2006 12:50:37 GMT
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