wu
Generals
Posts: 73
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Post by wu on Dec 1, 2006 15:25:46 GMT
One of the zeds has been revived and is currently in Adalberta urbandead.com/profile.cgi?id=664401I suggest keeping him/her alive since s/he doesn't have any human skills. Killing him/her would just be a waste of AP and ammo since, like I said, s/he doesn't have any human skills. ... We can always be cruel and attack her 'till s/he has like 10 HP left and let our more inexperienced members heal him/her up for free exp. Heh.
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Sgt. Expendable
Generals
Ready to kick the tires and light the fires!
Posts: 312
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Post by Sgt. Expendable on Dec 1, 2006 17:09:50 GMT
Hehe, I like that idea.
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Post by killerkonarski on Dec 1, 2006 20:25:03 GMT
That or knock her down to about 10 HP and see if the next invading zed feeding drags her outside...
EDIT: 5 outside Adalbert, One of which has 2 HP. 21 Dead bodies as well.
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Sgt. Expendable
Generals
Ready to kick the tires and light the fires!
Posts: 312
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Post by Sgt. Expendable on Dec 1, 2006 20:33:12 GMT
She's worth more as XP. If the zeds drag her out, that's xp for them.
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wu
Generals
Posts: 73
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Post by wu on Dec 2, 2006 15:28:15 GMT
Rolo brought up a good point about her being a spy.
... Should we kill her? I can knife her to death or something >__>
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Post by killerkonarski on Dec 2, 2006 22:00:59 GMT
True, Sgt, but my idea was that if the zeds break in and see an injured meatsnack, and DONT drag it out, we'd know for sure.
Then again, I suppose she could just search and throw FAKs on herself as needed.
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Post by Max Grivas on Dec 2, 2006 22:19:19 GMT
I saw here there and don't now what to do either. Part of me doesn't think it matters much. Part of me wanted to dump her back outside.
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Post by rolotomasi on Dec 3, 2006 3:19:53 GMT
2 zeds with open doors. Philugly + an unknown zeke.
I barricaded 7 levels and shot philugly down to 16. Oh, I also got mauled for 27 down to 33. If someone feels like FAKking me, feel free.
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Post by killerkonarski on Dec 3, 2006 5:16:24 GMT
There's another suspicious looking one inside. Splitcorpse, I believe the name is. Only level 3, but all zed skills.
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Post by janeway on Dec 3, 2006 15:48:31 GMT
Blomman id=313932 there now. Sound familiar? Level 41. Not touching him unless someone says something or I see him cause harm.
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Post by rolotomasi on Dec 3, 2006 16:21:07 GMT
id=396792 id=607598 id=142603 √ 3 rotter. It looks like the Church of the Resurrection is here along w/ DvEM, and DOA. This is going to get ugly. Currently the top 3 of the 9 outside Adalbert.
Lock and load all.
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wu
Generals
Posts: 73
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Post by wu on Dec 4, 2006 9:27:01 GMT
True, Sgt, but my idea was that if the zeds break in and see an injured meatsnack, and DONT drag it out, we'd know for sure. Then again, I suppose she could just search and throw FAKs on herself as needed. She also might be searching for FAKs to use on the zeds that break in too. ... Or I'm just too paranoid
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Post by Max Grivas on Dec 4, 2006 10:07:27 GMT
I don't know if your paranoid but they could use a medic. We've been cutting them down pretty fast.
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Post by rolotomasi on Dec 4, 2006 12:56:37 GMT
Recent DNA scans at cemetery 17:75, Skilliter Motel: and Garde Drive School Cemetery: Fisty on the Ground ( revived??) 706547 723974 695630 701614 726886 I went looking to revive some folks, but none really looked revive worthy, all zeds, except for 1 level 1 cop that I misplaced the # for...the only 1 worth reviving and I lost her number....story of my life right there... Garde Drive School (Outside) 648642 708137 723969 And hiding in the Skilliter is our old buddy/zombie spy Harmanz Doooom # 725165
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Sgt. Expendable
Generals
Ready to kick the tires and light the fires!
Posts: 312
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Post by Sgt. Expendable on Dec 7, 2006 1:58:04 GMT
Inomnia 83 id: 472088 picking on our beautiful Laura while she was in the cemetary.
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